So the Splat. You are talking about an actor problem. Also the ability for searches to form quads is a comparatively new thing. Maybe some of the system default actors are not set up to tint the units?
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I spent a while researching and testing rectangular searches. My recommendation is 'don't use them' unless there is an absolute reason that arcs and circles cannot be used.
Most of the usual issues with rectangles are related to the facing of the unit during the search.
- the unit faces -y, therefore your width & height of x10 & y10 (positives) are in relation to the units current facing.
- I suspect your problems are directly related to that.
Furthermore, the facing of non turnable units ie: siegetanks and colossus works very differently and generally are incompatible with rectangles without previous search effect used to established a 2nd reference point in situations where you want the unit to move in a specific direction relative to a map position.
Also, there is a persistent 'mirror' search oddity that occurs occasionally when using rectangles, as in the unit searches within the opposite direction of your rectangle. in this case: it would mirror search -10, -10