I can't find them in any of the folders for my Sc2 installation.
Im trying to find them so I can extract and build my own custom AI, but everything Ive read on the subject is pointing to files that don't seem to exist in my installation...
Do I need to export them first? If so how would I do that?
EDIT:
Infact when I open Dependencies and click "Open Other" the window displays files that are listed under "F:\StarCraft II\Mods" and "F:\StarCraft II\Campaigns", yet those folders do not exist on my drive??!
The mod files come from bnet. You will need to export them if you want to do non standard stuff.
When making a map under the File menu is the Dependencies option and when making a new map the window crops up.
The other mods tend to get stored under the Starcraft II folder under your documents or under the folder on the hard disc where you installed the game.
You should not need to extract to build an AI unless you are using the new AI interface the recent patch added.
That a .m3 file? If so you need to go to the Models data type and create new Generic type model and then select the imported model under the Art: Model field. You can then use it for your actors.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I can't find them in any of the folders for my Sc2 installation.
Im trying to find them so I can extract and build my own custom AI, but everything Ive read on the subject is pointing to files that don't seem to exist in my installation...
Do I need to export them first? If so how would I do that?
EDIT:
Infact when I open Dependencies and click "Open Other" the window displays files that are listed under "F:\StarCraft II\Mods" and "F:\StarCraft II\Campaigns", yet those folders do not exist on my drive??!
The mod files come from bnet. You will need to export them if you want to do non standard stuff.
When making a map under the File menu is the Dependencies option and when making a new map the window crops up.
The other mods tend to get stored under the Starcraft II folder under your documents or under the folder on the hard disc where you installed the game.
You should not need to extract to build an AI unless you are using the new AI interface the recent patch added.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ive successfully extracted the Terran.Galaxy file, modified it, and imported it into my map.
What do I need to do to use it?
That a .m3 file? If so you need to go to the Models data type and create new Generic type model and then select the imported model under the Art: Model field. You can then use it for your actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Um.. No it is a .Galaxy file.
Windows Explorer even describes it as a GALAXY file.
It can be opened with any text editor and contains script that defines the build order of Terran AI.
Last night I think I may have found were I point to it tho.
GamePlay Data Tab > Default SC2 Gameplay Settings > AI
GamePlay Data Tab > Default SC2 Gameplay Settings > AI Builds
The AI field points to a different .Galaxy file than the one I extracted but the one it points to links to a bunch of others.
It was way late tho and I didn't get a chance to test it, so Ill be testing that today.