If the model can or cannot be seen through the fog of war is determined by the unit. What actors then show through the fog is then set under each individual actor.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Setting an actor to snapshot didn't cause that actor to leave a snapshot in the fog of war.
It would just appear and disappear as if it was set to hidden.
It didn't start leaving an actual snapshot until I set the fields I mentioned in my previous post.
I figured out how to hide Resources in the fog of war.
Turns out most resources have the "Visible at Creation" flag enabled in the unit.
Turning this off worked for most resources. Pre Built-On Vespene Geysers were trickier. I just modified the Events Field for them to manually set visibility to 0 when hosted, rather than using the animation.
Ive made several unit's that have secondary model actors attached, but those secondary models do not seem to inherit the unit's Fog visibility.
The Unit is set to SnapShot(and so are all its models), but the secondary model actor disappears in the fog while the main model remains.
How can I ensure that ALL models on an actor maintain the same fog of war visibility settings as their Unit?
I think I solved it.
Apparently, secondary Model Actors need to be set to "Visible" in order to inherent their Unit's Fog Visibility.
EDIT:
Or not.
It worked on a mobile unit who's secondary model was a turret, but not a structure who's secondary model was spawned via the Actor Events..
Ok. NOW I think its solved.
If you want your secondary model actor to inherit the units Fog Visibility you need:
Snapshot - Visible
Alias - _Snapshot
Inherit Properties - Visibility = checked
EDIT:
Doesn't seem to work the same for Resource Units...
The Minimap Icons are never hidden, and setting SnapShot to Visible on a Resource Unit Type just makes the secondary model always visible...
If the model can or cannot be seen through the fog of war is determined by the unit. What actors then show through the fog is then set under each individual actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not according to my tests.
Setting an actor to snapshot didn't cause that actor to leave a snapshot in the fog of war.
It would just appear and disappear as if it was set to hidden.
It didn't start leaving an actual snapshot until I set the fields I mentioned in my previous post.
I figured out how to hide Resources in the fog of war.
Turns out most resources have the "Visible at Creation" flag enabled in the unit.
Turning this off worked for most resources. Pre Built-On Vespene Geysers were trickier. I just modified the Events Field for them to manually set visibility to 0 when hosted, rather than using the animation.
There's also an update visibility flag