1. Is there a good way to combine tint colors? Like tinting the replicant's greyscale tint slightly blue?
edit: 1 part of the solution is that each tint color needs a different label, as in they both cannot have the label field empty.
edit2: Apperently once something is tinted with a -5 HDR mutiplier ala replicant, it stays greyscale unless that tint is overwritten by a higher priority tint
2. Is there a good way in game to test tint color without reloading the game to change values?
1. Is there a good way to combine tint colors? Like tinting the replicant's greyscale tint slightly blue?
edit: 1 part of the solution is that each tint color needs a different label, as in they both cannot have the label field empty.
edit2: Apperently once something is tinted with a -5 HDR mutiplier ala replicant, it stays greyscale unless that tint is overwritten by a higher priority tint
2. Is there a good way in game to test tint color without reloading the game to change values?
Use a timer of 0.1 secs on actor creation and then tint when the timer expires to get it to show in the editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg