I wanted ultralisk to be more die-hard so i decided to add Torrasque Strain for it. But it doesn't work as i expected.
The problem is when an ultralisk dies, it somehow shows unit hp bar in sudden like first screenshot, printing error message.
And when it revives, there is no ultralisk but still 'ultralisk chrysalis'. What is ridiculous is the unit is invisible but has all functions of ultralisk.
If i drag mouse to wireframe, it shows UltraliskChrysalis(울트라리스크 번데기). whereas unit hp is based on Ultralisk(울트라리스크). You might see unit's hp status and name are different.
I checked ability, effect and unit(TorrasqueChrysalis, TorrasqueCorpse) but there were no problem. So i certainly think that this problem is related to Model and Actor part. But i can't guess what is the problem. I referred Co-op mission mod and HOTS Ultralisk evolution map(Though they seemed no difference). I'd be glad if you give me a help.
Addition : I use VoidMulti Dependency and this Torrasque strain is based on normal ultralisk. When upgrade is over, it adds subtitle(strain) to unit, swaps model by Actor-Validator. Not totally changing into new unit.
USER:[d72 f] CActorModelMaterial[TorrasqueCorpseExplosion] Material model [Assets\Zerg\UltraliskEx1BDeath\UltraliskEx1BDeath.m3] has more than one material, but only exactly one material is supported
USER:[d72 f] CActorModelMaterial[TorrasqueCorpseExplosion] Actor [d72 f] CActorModelMaterial [TorrasqueCorpseExplosion] does not support hosting
(Two screenshots have same messages)
I'm sorry. i couldn't think of small texts.
TorrasqueCorpseExplosion /Actor - Model material - ModelAnimationStyleOneShot - Not doodad/
Material type Glaze, Host subject_Selectable:implicit-implicit. HostSiteOps SOp Attach Origin. Linked model is Ultralisk(Torrasque strain) Death. Model data(TorrasqueCorpseExplosion) is totally same to HOTS torrasque setting.
Happy new year!
I wanted ultralisk to be more die-hard so i decided to add Torrasque Strain for it. But it doesn't work as i expected.
The problem is when an ultralisk dies, it somehow shows unit hp bar in sudden like first screenshot, printing error message.
And when it revives, there is no ultralisk but still 'ultralisk chrysalis'. What is ridiculous is the unit is invisible but has all functions of ultralisk.
If i drag mouse to wireframe, it shows UltraliskChrysalis(울트라리스크 번데기). whereas unit hp is based on Ultralisk(울트라리스크). You might see unit's hp status and name are different.
I checked ability, effect and unit(TorrasqueChrysalis, TorrasqueCorpse) but there were no problem. So i certainly think that this problem is related to Model and Actor part. But i can't guess what is the problem. I referred Co-op mission mod and HOTS Ultralisk evolution map(Though they seemed no difference). I'd be glad if you give me a help.
Addition : I use VoidMulti Dependency and this Torrasque strain is based on normal ultralisk. When upgrade is over, it adds subtitle(strain) to unit, swaps model by Actor-Validator. Not totally changing into new unit.
Korean. Interesting in MOD.
Could you make those pictures bigger or higher resolution? I cannot read the text of the errors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
USER:[d72 f] CActorModelMaterial[TorrasqueCorpseExplosion] Material model [Assets\Zerg\UltraliskEx1BDeath\UltraliskEx1BDeath.m3] has more than one material, but only exactly one material is supported
USER:[d72 f] CActorModelMaterial[TorrasqueCorpseExplosion] Actor [d72 f] CActorModelMaterial [TorrasqueCorpseExplosion] does not support hosting
(Two screenshots have same messages)
I'm sorry. i couldn't think of small texts.
TorrasqueCorpseExplosion /Actor - Model material - ModelAnimationStyleOneShot - Not doodad/
Material type Glaze, Host subject_Selectable:implicit-implicit. HostSiteOps SOp Attach Origin. Linked model is Ultralisk(Torrasque strain) Death. Model data(TorrasqueCorpseExplosion) is totally same to HOTS torrasque setting.
Korean. Interesting in MOD.
Ok the error is not the cause of your bug. Seems a glaze it trying to be applied more than once to the unit on death.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg