there are 3 model actors for the lurker's attack spikes (dont know which one is actually used so ill give you all 3) named: LurkerAttackSpikes, LurkerAttackSpikes6, and LurkerAttackSpikes9. go into the events+ field and add a new event, ActorCreation.(the name of the actor) -> set tint color (then whatever variant of red you want) you can then play with the HDR multiplier to set just how red you want them to appear.
there are 3 model actors for the lurker's attack spikes (dont know which one is actually used so ill give you all 3) named: LurkerAttackSpikes, LurkerAttackSpikes6, and LurkerAttackSpikes9. go into the events+ field and add a new event, ActorCreation.(the name of the actor) -> set tint color (then whatever variant of red you want) you can then play with the HDR multiplier to set just how red you want them to appear.
I´ve done exactly this but the color won´t change : /
Lurkers shoot brown spines as it´s attack. I would like the spines to become more visible and distinct, so they are more easy to spot.
Is there any way they can become red in game?
there are 3 model actors for the lurker's attack spikes (dont know which one is actually used so ill give you all 3) named: LurkerAttackSpikes, LurkerAttackSpikes6, and LurkerAttackSpikes9. go into the events+ field and add a new event, ActorCreation.(the name of the actor) -> set tint color (then whatever variant of red you want) you can then play with the HDR multiplier to set just how red you want them to appear.
I´ve done exactly this but the color won´t change : /
Any more ideas?
Some models simply cannot be tinted, the lurker spines might be one of them.
You could try swapping their textures.
Tried using a texture swap?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've tinted them before to make them darker, I edited LurkerAttackSpikes6 and used an Effect.Lurker.Start event instead of Actor Creation.
^This is what I did as well through thousands of hours of experiments
Yes! It works! Thank you!