I was wondering if it is possible to validate the level of an attribute. I have an attribute called "Accuracy" that increases with the hero's level. Is there any way to use a validator to see if the level of the attribute is within a specified range? Also, the hero can also add attributes via a skill, so I can't just validate the hero's level.
I have tried that myself but I havent found a way via the Data Editor, to validate the stack count of an attribute, even though an attribute is a behavior, it doesnt seem that the unit compare behavior count validator works for it. I do think however that you can do it with triggers but im not sure. Anyway GL and hopefully someone does know how to do this it would be awfully handy if so.
I was wondering if it is possible to validate the level of an attribute. I have an attribute called "Accuracy" that increases with the hero's level. Is there any way to use a validator to see if the level of the attribute is within a specified range? Also, the hero can also add attributes via a skill, so I can't just validate the hero's level.
I have tried that myself but I havent found a way via the Data Editor, to validate the stack count of an attribute, even though an attribute is a behavior, it doesnt seem that the unit compare behavior count validator works for it. I do think however that you can do it with triggers but im not sure. Anyway GL and hopefully someone does know how to do this it would be awfully handy if so.
You could have all attributes being added via buffs and the number of buff stacks is dependent on the level + skill.
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