The TerrainObjectBraxisAlphaZergHoleLargeDoodad\TerrainObjectBraxisAlphaZergHoleLargeDoodad _PrtMdl_bug.m3 model is a simple cool looking bug that lacks anything except a walk animation. Make it the horror that all players feel will crawl up to them when they first see the zerg holes.
Make the bug able to stand still when not moving
Give them something special so they are able to attack
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In short have a looping timer on the actor that uses a Validate Unit term which then uses the appropriate validator for movement speed, note a unit is known as turning when the Move ability is queued but the speed is 0.
And true the regular period of the body angular rotation would be a challenge to compensate for even though it is straight down the axis of the unit.
There is a already a WDE for that, #24 Chinese Dragon. The problem with them is that they appear complicated to use so unless some documentation on their usage is released, it likely won't get many submission. I'd suggest starting with something simple that new people would be interested in doing that would be within their skill range.
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Assistant Team Leader of "Generic Code" and User of the All-Mighty Data Editor.
Try Mercs of the Dark System, a RTS/MOBA hybrid.