Is it possible to do this like you could in Warcraft 3?
I'd like to have it so I can limit what buildings can be built on specific terrains. Such as a supply depot to dirt, barrack on grass, and engineering bays on rock.
If there is no way to do this then can you create different kinds of creep? Then add in additional new types of creep footprints to do this?
You cannot. Closest you can do is tell apart specific terrain texture sets but you cannot do it for specific terrains. You can however tell apart creep and non creep.
No there is only one creep. Look under the Terrain Texture Sets data type and you will see.
Is it possible to do this like you could in Warcraft 3?
I'd like to have it so I can limit what buildings can be built on specific terrains. Such as a supply depot to dirt, barrack on grass, and engineering bays on rock.
If there is no way to do this then can you create different kinds of creep? Then add in additional new types of creep footprints to do this?
You cannot. Closest you can do is tell apart specific terrain texture sets but you cannot do it for specific terrains. You can however tell apart creep and non creep.
No there is only one creep. Look under the Terrain Texture Sets data type and you will see.
http://www.sc2mapster.com/wiki/galaxy/data/terrain-texture-sets/
I am not sure about triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If anything, you can map out all the Terrain and then use the Pathing palette to just mask the Texture type to 'No Buildings'