ive imported a few custom wav files and im trying to get them to play threw a "Play sound at unit" action but i cant find them in the list, i also tried turning them to OGG files instead of WAV and still couldnt find them, is there something i need to do to find them?
I think you need to make a 'Sound' object (much like there are model objects, actors, units, weapons etc) and have the Sound Assets - File be your custom .wav file and then you can play that object through the trigger.
What peranzormal said, you need to create a "sound" in the data editor and add your imported sound to it's fields.
Also, look at other sounds and make your own fields be as similar as possible. I don't know what field it was, but if one is wrong the sounds are global (can be heard from anywhere, and not only when your camera is closeby. Can get annoying to hear the Fan of Knives sound when the hero using it is on the other side of the map...)
ive imported a few custom wav files and im trying to get them to play threw a "Play sound at unit" action but i cant find them in the list, i also tried turning them to OGG files instead of WAV and still couldnt find them, is there something i need to do to find them?
@godofrndmobjcts: Go
I think you need to make a 'Sound' object (much like there are model objects, actors, units, weapons etc) and have the Sound Assets - File be your custom .wav file and then you can play that object through the trigger.
What peranzormal said, you need to create a "sound" in the data editor and add your imported sound to it's fields. Also, look at other sounds and make your own fields be as similar as possible. I don't know what field it was, but if one is wrong the sounds are global (can be heard from anywhere, and not only when your camera is closeby. Can get annoying to hear the Fan of Knives sound when the hero using it is on the other side of the map...)
alright thanks alot guys :D