well i created a morph ability. the morph worked, but it was still the old actor. so read 2 tutorials here and i modified the actor of the original unit with abilmorph.Start > destroy immediate and so on.
but here is my problem: when i hit morph, first the actor disappears, then the whole unit disappears. it is totally gone !
i think you need to combine your two morph events; the "morph from" and "morph to" try getting rid of the AbilMorph.MorphintoZerg.start event and move the term "Morph from Kerrigan3" into the AbilMorph.MorphintoZerg.finish event. I also somehow feel that the "destroy immediate" is doing something and getting in the way. i would suggest getting rid of those and testing to see if the ability worked.
Yeah morphing can be a bitch sometimes, but for one it looks like you have both a Create and Destroy action on that single actor when it morphs from Kerrigan 3. I don't have my editor on me but it looks like those two will conflict. And you need to have multiple actors for each unit in the morph phase if your morphing is going to work at all, each actor with their own create and destroy functions tailored to their position in the morphing phases.
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hey, this drives me crazy...
well i created a morph ability. the morph worked, but it was still the old actor. so read 2 tutorials here and i modified the actor of the original unit with abilmorph.Start > destroy immediate and so on.
but here is my problem: when i hit morph, first the actor disappears, then the whole unit disappears. it is totally gone !
i dont see the error...
i think you need to combine your two morph events; the "morph from" and "morph to" try getting rid of the AbilMorph.MorphintoZerg.start event and move the term "Morph from Kerrigan3" into the AbilMorph.MorphintoZerg.finish event. I also somehow feel that the "destroy immediate" is doing something and getting in the way. i would suggest getting rid of those and testing to see if the ability worked.
@PsychoMC: Go
Yeah morphing can be a bitch sometimes, but for one it looks like you have both a Create and Destroy action on that single actor when it morphs from Kerrigan 3. I don't have my editor on me but it looks like those two will conflict. And you need to have multiple actors for each unit in the morph phase if your morphing is going to work at all, each actor with their own create and destroy functions tailored to their position in the morphing phases.