-1 in amount does not work, -1 in vitals does not work.
The validator you had put in made it so i had no chance to see if it was working but it works! Now the only only problem the dummy effect that can not make any damage and yet do it to activate the dmg response. It can never go down and then quickly up because then the repairbots spasm.
Atleast i have a working solution that i can learn and copy from. I think if i put the persistent on the repairbots then that would be just as fine because there HP is never shown and can easy be restored with another dummy heal effect.
1. search area for repair station.
2. Initial Dummy effect on repairstation.
3. The repairstation respond with putting a persistant on the repairbot.
4. A dummy effect runs on the repairbot IF the repairstation has energy and the repairbot does not have full energy.
5. The repairbot respond with a leach effect on the repairstation.
So you are intending to increase the duration between the persistent effect on the tower but compensate for it by having a more rapid persistent on the repair bots? That should work.
Found a way, i just gave the cost response to teh dummy effect cost a negative value and then the response effect does the same amount of changes on the target. Cost - - 5 Energy to respond and the response is an effect that does -5 energy to target.
I now messes with the validators. I have got a validator to work so that when the source (repairstation) has no energy then the periodic effect wont happen but now i need to get it so that when the repairbots energy is full it wont happen.
Might be me or something but the repairbot dummy effect is not happening anywhere at all.
Well upload a copy of the map when you are done for the evening ill look at it tomorrow
I still say do the psi storm test
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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@DrSuperEvil: Go
-1 in amount does not work, -1 in vitals does not work.
The validator you had put in made it so i had no chance to see if it was working but it works! Now the only only problem the dummy effect that can not make any damage and yet do it to activate the dmg response. It can never go down and then quickly up because then the repairbots spasm.
Right no i just try to find why it drained the energy so insanely fast :D, what did u do?
Tried to edit Field Combat - Damage Response - Modify Amount to -1 but i looks like it must at least accept 0.001 hp dmg, rl annoying :/
Atleast i have a working solution that i can learn and copy from. I think if i put the persistent on the repairbots then that would be just as fine because there HP is never shown and can easy be restored with another dummy heal effect.
1. search area for repair station.
2. Initial Dummy effect on repairstation.
3. The repairstation respond with putting a persistant on the repairbot.
4. A dummy effect runs on the repairbot IF the repairstation has energy and the repairbot does not have full energy.
5. The repairbot respond with a leach effect on the repairstation.
This should work, right?
So you are intending to increase the duration between the persistent effect on the tower but compensate for it by having a more rapid persistent on the repair bots? That should work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
As i see it, having the persistent on the repair bots or the repair station is the same thing except that i never damage the repair station now.
Is it possible to create a leach energy effect only without any life dmg done to the target?
Never tried so give it a go?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Found a way, i just gave the cost response to teh dummy effect cost a negative value and then the response effect does the same amount of changes on the target. Cost - - 5 Energy to respond and the response is an effect that does -5 energy to target.
I now messes with the validators. I have got a validator to work so that when the source (repairstation) has no energy then the periodic effect wont happen but now i need to get it so that when the repairbots energy is full it wont happen.
Yey got evrything to work now :D
Question: Does persistent still run even tho the unit its casted on die?
Right now it has the flag "persist until destroyed"
If in doubt experiment
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg