I somwhat understand what it is, kinda like a parasite buff that belong to another unit and that parasite can do allot of nasty stuff ;) But that is not the problem, its way more basic and weird.
Alright, at this point, I think I understand what you are trying to do.
There are almost three levels. The first is the main power supply, which allows the towers to activate. The towers then send out the SCV reparibots, feeding them energy as they heal.
Once again, not sure what has said in previous posts, but I think that I can give a basic overview of what has been said. Tell me if I am wrong...
1) The main power souce is given a search behavior, searching for all repair towers in its radius. If it finds any, it applies a behavior to the tower, enabling it to send out the SCV's.
2) The tower has a search behavior as well, searching for friendly, damaged units that need to be healed.
3) If it finds any, it will send out an SCV from its magazine, with the command set to heal.
4) When the SCV is released, the tower that sent it applies a persistant that will periodically check if the SCV has less than full energy, and if the tower has energy to give. If it does, it will give the SCV energy.
5) When there are no targets, the SCV returns and the persistant is destroyed.
Is that pretty much what you are saying?
(Also, I'm pretty sure that the SCV's are refered to as the casters, the unit they are sent to heal is the target, and the tower that sent the SCV's are the source. I am pretty sure about that, not sure if that has been said, but I figured that is pretty important information that can be confusing)
I get it to find the factory even with filters, tested with the kill command. This time i made a dummy damage effect that the repairbot cast on the repairstation. The repairstation has a behavior that is supposed to respond to dummy damage but does not. I tried to change the location to defender and the Handled to Suicide effect. If it would respond to the dummy then i would have killed it self but its still standing. I made this only to test if it does respond.
@SouLCarveRR: Go
I somwhat understand what it is, kinda like a parasite buff that belong to another unit and that parasite can do allot of nasty stuff ;) But that is not the problem, its way more basic and weird.
As I cannot see eactly what you have put in all the + fields i cannot comment
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@DrSuperEvil: Go
Ah sorry
Tried changing your launch and impact values?
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Alright, at this point, I think I understand what you are trying to do.
There are almost three levels. The first is the main power supply, which allows the towers to activate. The towers then send out the SCV reparibots, feeding them energy as they heal.
Once again, not sure what has said in previous posts, but I think that I can give a basic overview of what has been said. Tell me if I am wrong...
1) The main power souce is given a search behavior, searching for all repair towers in its radius. If it finds any, it applies a behavior to the tower, enabling it to send out the SCV's. 2) The tower has a search behavior as well, searching for friendly, damaged units that need to be healed. 3) If it finds any, it will send out an SCV from its magazine, with the command set to heal. 4) When the SCV is released, the tower that sent it applies a persistant that will periodically check if the SCV has less than full energy, and if the tower has energy to give. If it does, it will give the SCV energy. 5) When there are no targets, the SCV returns and the persistant is destroyed.
Is that pretty much what you are saying?
(Also, I'm pretty sure that the SCV's are refered to as the casters, the unit they are sent to heal is the target, and the tower that sent the SCV's are the source. I am pretty sure about that, not sure if that has been said, but I figured that is pretty important information that can be confusing)
Great to be back and part of the community again!
Wouldnt it make more sense to having it function more like a "carrier" does its hangar units?
just my 2 cents
@TacoManStan: Go
Yes kinda like you say will it work.
@DrSuperEvil: Go
Yes, source, caster and target tested, no difference.
Edit: Changed it to Origin unit in both fields and now it works !
Why don't cater/source work?
And the rest of my proposed mechanism does that work?
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@DrSuperEvil: Go
Was about to comment the progress :)
I get it to find the factory even with filters, tested with the kill command. This time i made a dummy damage effect that the repairbot cast on the repairstation. The repairstation has a behavior that is supposed to respond to dummy damage but does not. I tried to change the location to defender and the Handled to Suicide effect. If it would respond to the dummy then i would have killed it self but its still standing. I made this only to test if it does respond.
remember the targeting damage effect must have at least 0.001 combat - amount to trigger the damage response.
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@DrSuperEvil: Go
I just noticed that, i did not know that but now i do. Gonna test on with the chain of the events.
Hope it finally works.
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And no...
If i set it to Defender and suicide then the building die. If i set it to Attacker and Kill then nothing happens.
Sure you got the damage effect launch value right?
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@DrSuperEvil: Go
Undet what kind? Behaviour? Effect? Where is this field you talk about.
Under the damage effect it had a field indicating where the effect is launched from.
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@DrSuperEvil: Go
It was set to source, tested it with origin, outer and caster as well without any good results.
Target - Launch Location - Value Source Unit
try caster?
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@DrSuperEvil: Go
Tested all relevant options, XXX Unit, where XXX = Source/Caster/Origin/Outer
Tested both XXX Unit and XXX Unit/Point
Can it be because its a friendly unit?