Basically you have a train ability that costs something like minerals or energy, but what it actually costs is 0 and you can always use the ability without an error (and do various funky stuff behind the scenes to decide what happens with the ability)
Also the resource costs must be shown in the proper place, not faked somewhere in the button's description with embedded images for the icons etc.
Thanks for any help!
How is that going to help though? I imagine (if I set resource costs to 0 so the ability button doesn't error me out) it will set the costs to 0 in the tooltip too which must not happen.
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Basically you have a train ability that costs something like minerals or energy, but what it actually costs is 0 and you can always use the ability without an error (and do various funky stuff behind the scenes to decide what happens with the ability) Also the resource costs must be shown in the proper place, not faked somewhere in the button's description with embedded images for the icons etc. Thanks for any help!
@zorbotron: Go
how about setting the costs with catalog triggers?
How is that going to help though? I imagine (if I set resource costs to 0 so the ability button doesn't error me out) it will set the costs to 0 in the tooltip too which must not happen.