Ok, so you know how with the merc air drop, the unit is set at an initial height and is given 3 seconds to come down from that height. Well, I am trying to reverse that. I have a unit at normal height and want it to gradually fly up to a certain height. I have been trying to use the bevavior buff and setting the height to what I want and giving it a time of 5 seconds. However, the unit simply jumps up to the desired height instantly and then gradually comes back down. Definitely not what I want. How can I make my unit gradually increase height?
Using a behavior like you've tried will work for this. Height Time Start defines how long it takes to add the specified height when the behavior is applied. Height Time Stop defines how long it takes to remove the specified height when the behavior is removed.
It sounds like you have only changed one of those time fields.
So I figured it out. I just had to reverse the Start/Stop times. If I put Start = 0 and Stop = 10, then it jumps to the height at 0. However, i fI put Start = 10 and Stop = 0, it makes the unit go to the height over a period of 10 seconds. Interesting, but it works. However, once the 10 seconds is up, the unit jumps back down to normal height....not a problem for me though.
You can also use a Modify Unit effect, which I personally thinks is simpler as it need only an effect. A Modify Unit effect has Height and Height Time fields. Height is change in height and Height Time is the time for the unit to rise the specified height.
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Ok, so you know how with the merc air drop, the unit is set at an initial height and is given 3 seconds to come down from that height. Well, I am trying to reverse that. I have a unit at normal height and want it to gradually fly up to a certain height. I have been trying to use the bevavior buff and setting the height to what I want and giving it a time of 5 seconds. However, the unit simply jumps up to the desired height instantly and then gradually comes back down. Definitely not what I want. How can I make my unit gradually increase height?
Using a behavior like you've tried will work for this. Height Time Start defines how long it takes to add the specified height when the behavior is applied. Height Time Stop defines how long it takes to remove the specified height when the behavior is removed.
It sounds like you have only changed one of those time fields.
you could use a persistent... or periodic effect with a z-offset and then gradually do ... unit modifcation effect.
or i think thats what they are called
So I figured it out. I just had to reverse the Start/Stop times. If I put Start = 0 and Stop = 10, then it jumps to the height at 0. However, i fI put Start = 10 and Stop = 0, it makes the unit go to the height over a period of 10 seconds. Interesting, but it works. However, once the 10 seconds is up, the unit jumps back down to normal height....not a problem for me though.
You can also use a Modify Unit effect, which I personally thinks is simpler as it need only an effect. A Modify Unit effect has Height and Height Time fields. Height is change in height and Height Time is the time for the unit to rise the specified height.