Is it possible to tint probe attack beam to become yellow or orange? I tried quite a few combinations of color but I just couldn't get it to be yellow :(
Try something like 255 red, 64 green, 0 blue, 3 HDR multiplier. Since the probe beam is mostly blue and yellow is the complementary color, it will probably never look that good without using an alternative texture.
Sorry meant to say light. Just look under the cutscene editor at what the model has. For example the colossus beam has an orange light that is impossible to get rid of.
It is tychus05_briefing_xelnagaworldship_emissive. It looks good on a whole lot of stuff. the redstonelavafalls and aciddeath2 textures also go well on anything.
Is it possible to tint probe attack beam to become yellow or orange? I tried quite a few combinations of color but I just couldn't get it to be yellow :(
Try something like 255 red, 64 green, 0 blue, 3 HDR multiplier. Since the probe beam is mostly blue and yellow is the complementary color, it will probably never look that good without using an alternative texture.
o: that actually looked decent. Thanks! Gonna find some custom texture now to make my life easier :D
Where exactly do you change color of beams and missiles? I want to make the stalker attack orange. :)
In the Events for the Beam Actor or the Unit Actor of the missile.
I couldn't find it. :/
Beam actor: Add a new event:
Actor Creation
::::: Set Tint Color
For stalker, it might be the actor named "Stalker Attack Missile".
For some beams just retexture them unless they have a default coloured light.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Awesome, thanks for the tips. Is there a way to check if the beam has any emissive color?
@DrSuperEvil: Go
<offtop>whats name of that cool circut-like texture?</offtop>
@JeffQ: Go
Sorry meant to say light. Just look under the cutscene editor at what the model has. For example the colossus beam has an orange light that is impossible to get rid of.
@Fen1kz: Go
It is tychus05_briefing_xelnagaworldship_emissive. It looks good on a whole lot of stuff. the redstonelavafalls and aciddeath2 textures also go well on anything.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg