I created a "beach" map with water around it. I wanted the units to be slowed when walking in water, so i made a region with many regions that i merged together in one, and i created a trigger to apply a slow buff when units enter region or remove it when she leaves region.
I works perfectly, except on some areas of the big region, and i don't know why ...
Here is a picture of my map with the region (I added 2 red useless regions just to show where the buff is not applied in game)
Hi !
I created a "beach" map with water around it. I wanted the units to be slowed when walking in water, so i made a region with many regions that i merged together in one, and i created a trigger to apply a slow buff when units enter region or remove it when she leaves region.
I works perfectly, except on some areas of the big region, and i don't know why ...
Here is a picture of my map with the region (I added 2 red useless regions just to show where the buff is not applied in game)
> http://imgur.com/0rGfR
Here is a picture of my Apply/Unapply triggers
> http://imgur.com/58yzV / http://imgur.com/UfwYU
Help please, i tryed everything !
Nobody has an idea where my problem is or how i could fix it ?
I even tryed doing this in 3 regions, but the buff is unapplied during 1 second when switching to another region ...
Any try or idea is welcomed !
Please someone ... an idea, a hint, a tip ?
DrEvil ... you solved 95% of my problems, you don't have an idea for this one ?