I know it is probably not a bug, but it feels like one to me.
Whenever I use a research ability in command card #2, the game comes up with the genius idea of switching back to command card #1 (I hate you too galaxy editor). But I don't want the game to reset the command card (Doesn't work for my map). Is there a way to correct this so that a player can stay in the same command card (Until he decides to leave it!)?
I've been looking for the option in the unit's command card field, but not luck so far.
EDIT: Maybe I could add two buttons, one for the ability I want and a second button which sends the player to Command Card #2 again, but can you activate two buttons at the same time if the are in the same spot?
I have a second problem: I tried to enable/disable a research ability for all my units when it is being currently researched through triggers, it works, but it doesn't just disable it, it hides it...The action is am using is called "Allow / Disallow ability for player" (Using the "for units" actions would take A LOT of extra work, so I want to avoid using those), is there a way to just gray out an ability for a player using actions?
SOLVED MY SECOND QUESTION. Since directly disabling abilities for players is impossible, I disabled a behavior (Via triggers) and the behavior disables the ability for the unit (I added this behavior to the unit in data), this way I can have the ability still visible as a gray button and I don't have to keep track of units. I won't be able to have a research time (Since as soon as the ability is disabled the cast time is interrupted, so I can only use instant researches using this), but I guess it is the only POSSIBLE way to do this in the Galaxy Editor.
I still haven't found a solution to my first problem though, tough nut to crack.
Thanks so much, the menu no longer goes back to the first command card. I'll try to be more observant from now on (Never bothered checking those two checkboxes in the submenu).
I know it is probably not a bug, but it feels like one to me.
Whenever I use a research ability in command card #2, the game comes up with the genius idea of switching back to command card #1 (I hate you too galaxy editor). But I don't want the game to reset the command card (Doesn't work for my map). Is there a way to correct this so that a player can stay in the same command card (Until he decides to leave it!)?
I've been looking for the option in the unit's command card field, but not luck so far.
EDIT: Maybe I could add two buttons, one for the ability I want and a second button which sends the player to Command Card #2 again, but can you activate two buttons at the same time if the are in the same spot?
I have a second problem: I tried to enable/disable a research ability for all my units when it is being currently researched through triggers, it works, but it doesn't just disable it, it hides it...The action is am using is called "Allow / Disallow ability for player" (Using the "for units" actions would take A LOT of extra work, so I want to avoid using those), is there a way to just gray out an ability for a player using actions?
SOLVED MY SECOND QUESTION. Since directly disabling abilities for players is impossible, I disabled a behavior (Via triggers) and the behavior disables the ability for the unit (I added this behavior to the unit in data), this way I can have the ability still visible as a gray button and I don't have to keep track of units. I won't be able to have a research time (Since as soon as the ability is disabled the cast time is interrupted, so I can only use instant researches using this), but I guess it is the only POSSIBLE way to do this in the Galaxy Editor.
I still haven't found a solution to my first problem though, tough nut to crack.
In the button to access your second command card (Submenu type button) there's a checkbox called Submenu sticky which should do the trick.
Thanks so much, the menu no longer goes back to the first command card. I'll try to be more observant from now on (Never bothered checking those two checkboxes in the submenu).
Or reading the wiki...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg