When an ally or own unit is in the way of a building placement, the units will automatically move out. Is this possible for enemy units? Is there a data field for this for me to customize? I can't seem to find any.
LoL, that some nasty thing you want to make happen. You sure wont see that one happen, there is some flags that prevents from building it in Build ability that may solve problem (ignore placement or something). Worst way would be is to edit footprints check placement and other.
Hmm.. the reason I needed this is because of bullies and buildings that are not initially created but placed on the level itself. However when a neutral or enemy player stands on top of the building (which is not constructed), the AI can't build it even with ignore placement on.
I guess you are right, I might have to play around with footprints or create an effect that push units away before building.
When an ally or own unit is in the way of a building placement, the units will automatically move out. Is this possible for enemy units? Is there a data field for this for me to customize? I can't seem to find any.
LoL, that some nasty thing you want to make happen. You sure wont see that one happen, there is some flags that prevents from building it in Build ability that may solve problem (ignore placement or something). Worst way would be is to edit footprints check placement and other.
Hmm.. the reason I needed this is because of bullies and buildings that are not initially created but placed on the level itself. However when a neutral or enemy player stands on top of the building (which is not constructed), the AI can't build it even with ignore placement on.
I guess you are right, I might have to play around with footprints or create an effect that push units away before building.
Thanks for the help.
I say create a unit at the point with a large collision priority to push stuff away and then it morphs into the structure.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I gonna give that a try, sounds like a good idea. Should be solved for now :)