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Is there a way to increase cast time dynamically like with a buff or anything else? I can't seem to find anything that modify an ability cast time on run time.
Only the Time Scale can affect that but is also affects all other actions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the reply. That is unfortunate, I guess trigger is the way to go.
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Can't find the rep button!
Like his post (top right, next to Reply and Quote), and he will receive rep.
Also, you can try to simulate a cast time with a persistent effect or a (channeled) behavior, and affect these instead of the actual cast time.
That is actually a good idea! [: +Rep
So solved?
Solved :)
Is there a way to increase cast time dynamically like with a buff or anything else? I can't seem to find anything that modify an ability cast time on run time.
Only the Time Scale can affect that but is also affects all other actions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the reply. That is unfortunate, I guess trigger is the way to go.
Like his post (top right, next to Reply and Quote), and he will receive rep.
Also, you can try to simulate a cast time with a persistent effect or a (channeled) behavior, and affect these instead of the actual cast time.
That is actually a good idea! [: +Rep
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Solved :)