did anyone create something like this yet? the missile shall move like a table tennis ball but i dont get the right settings for the mover.
another example is the creep tumor missile but there it is part of the animation.
i got something that is pretty close to that, i'll use a persistant effect with a missile launch effect that creates another persistant effect and so on and on. so it is launching a missile which launches a missile ...
For a visual-only version use a "Site Mover" actor like the Colossus beam does, or a "Site Rocker" if that can move fast enough. You might have to host the actual missile model on a ModelAttachment actor to make proper use of the Site mechanism.
hello there,
did anyone create something like this yet? the missile shall move like a table tennis ball but i dont get the right settings for the mover.
another example is the creep tumor missile but there it is part of the animation.
literally bouncing like a ball.
i got something that is pretty close to that, i'll use a persistant effect with a missile launch effect that creates another persistant effect and so on and on. so it is launching a missile which launches a missile ...
For a visual-only version use a "Site Mover" actor like the Colossus beam does, or a "Site Rocker" if that can move fast enough. You might have to host the actual missile model on a ModelAttachment actor to make proper use of the Site mechanism.
@FunkyUserName: Go
I believe this is how such effects are achieved.
http://www.sc2mapster.com/forums/resources/tutorials/22121-triggers-implementing-a-physics-engine/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg