This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Is it possible to make a unit cost the building that trains the unit energy instead of taking resources from the player WITHOUT triggers?
@EpsilonAlpha: Go
Yes.
Quote from Vexal: Go@EpsilonAlpha: Go Yes.
Could you please explain how?
Yes I can.
@Vexal: Go
Uh. Go to the 'train' ability you're using. You should be able to set the cost of each unit in there to be a unit's vitals.
Is it possible to make a unit cost the building that trains the unit energy instead of taking resources from the player WITHOUT triggers?
@EpsilonAlpha: Go
Yes.
Could you please explain how?
@EpsilonAlpha: Go
Yes I can.
@Vexal: Go
Uh. Go to the 'train' ability you're using. You should be able to set the cost of each unit in there to be a unit's vitals.