So, i have a big problem. My map Grass TD have many regions and triggers Unit enters region. The problem is that this event registers missiles too. Towers with high attack speed launches 10-100 missiles per second. Multiply on number of players plus multiply on number of towers. Thousands or even tens of thousands of checks per second. It completely destroys my map. What i need is to remove missiles from being triggered by even Unit enters region. Is it possible to set flag on unit, or may be it's footprint? If no, i'll fix this problem by changing attack animation of towers by beams. Thanks.
There is a flag called Missile in the unit's Flags+ field. Unchecking that should do the trick. You could also just exclude missiles in your trigger, but this depends on what you are going to make, so that might be a stupid solution.
So, i have a big problem. My map Grass TD have many regions and triggers Unit enters region. The problem is that this event registers missiles too. Towers with high attack speed launches 10-100 missiles per second. Multiply on number of players plus multiply on number of towers. Thousands or even tens of thousands of checks per second. It completely destroys my map. What i need is to remove missiles from being triggered by even Unit enters region. Is it possible to set flag on unit, or may be it's footprint? If no, i'll fix this problem by changing attack animation of towers by beams. Thanks.
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@KorvinGump: Go
There is a flag called Missile in the unit's Flags+ field. Unchecking that should do the trick. You could also just exclude missiles in your trigger, but this depends on what you are going to make, so that might be a stupid solution.
Condition the Trigger so that validates the unit entering region to either not be a missile or belong to the enemy units.