I'm not sure but I think for the growing as leveling up should be something with actors. Like set the actor to grow however much each level or something similar to that. I'm thinking of it as doing a level up animation but instead of the levelup animation being something like stalker blink its making the leviathan grow.
Nothing is ever "basic stuff" with the galaxy-editor.
If it's not possible in the data-editor, you can trigger the grow/level. Just make a trigger with event "Any Unit Gains a level"
Create a switch with level of triggering unit, and the cases for each possible level for it (integer 1-xx).
In each switch call the action "Send Actor-message", and select the message to be "Set Scale" or whatever it's called. And place in values for each switch/level. Also, this way in the switches, you can do a "Unit, add ability to unit" action, to add any abilities..
now, all this is from the top of my head, so the names might be incorrect :O
Nothing is ever "basic stuff" with the galaxy-editor.
If it's not possible in the data-editor, you can trigger the grow/level. Just make a trigger with event "Any Unit Gains a level"
Create a switch with level of triggering unit, and the cases for each possible level for it (integer 1-xx).
In each switch call the action "Send Actor-message", and select the message to be "Set Scale" or whatever it's called. And place in values for each switch/level. Also, this way in the switches, you can do a "Unit, add ability to unit" action, to add any abilities..
now, all this is from the top of my head, so the names might be incorrect :O
Actually, it works exactly like this. Thank you. :D
Set the Actor-Scale of the Leviathan to 0.5
Created a trigger, so that it runs whenever my Leviathan reaches a certain level.
Then I set the scale to 0.75
And then again with a later level to set the scale to 1.0
Ability learn is all good so far as well.
The only issue remaining are the WEAPONS!
That only one weapon is displayed at a time.
But I found out that it's not that one weapon is unaffected...
... it's because the Tentacle-Damage does NOT increase, for whatever reason!
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Hi there everyone. :)
I am experimenting with RPG-elements currently.
While I got the level up system working, I need some help with other stuff.
Here is a list that I wanna do but couldn't figure out how...
Quote from B-Net forums...
I know it's probably the most basic stuff. But bear with me, I am learning...
Thanks in advance for the help. :)
To add ability after boss skills try use triggers, they may help. (Explore all the triggers) :) My advice
I should've known. ; Will do. :)
Still can't figure out the other stuff tho. :(
BTW: Lol at Santa Zeratul. :P
Okay. As for Ability Learning this was much more simple than I thought.
There is even an 'Enable/Disable Ability' option there. Damn, I am blind! >.<
But still, the "Growing as leveling up" and the "One weapon only affected" issue still remain.
Still open for help. :)
I'm not sure but I think for the growing as leveling up should be something with actors. Like set the actor to grow however much each level or something similar to that. I'm thinking of it as doing a level up animation but instead of the levelup animation being something like stalker blink its making the leviathan grow.
Could alsways use model swap to a bigger version of the model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actually, it works exactly like this. Thank you. :D
Set the Actor-Scale of the Leviathan to 0.5
Created a trigger, so that it runs whenever my Leviathan reaches a certain level.
Then I set the scale to 0.75
And then again with a later level to set the scale to 1.0
Ability learn is all good so far as well.
The only issue remaining are the WEAPONS!
That only one weapon is displayed at a time.
But I found out that it's not that one weapon is unaffected...
... it's because the Tentacle-Damage does NOT increase, for whatever reason!