So I apply a behavior to a dropship using an apply behavior effect, and I want this behavior to be removed as soon as a single unit is loaded into the dropship. I have tried using a Unit Compare Cargo behavior, setting the foloowing terms: Compare: Greater than or equal to; Count: 1 ; Type : Used; Unit: Source.
I have also tried changing the Unit to each different option, and still no luck. The behavior is removed immediately every time. Any one know my problem?
I am having the same problem. the validator just doesnt seem to work.
I want a behavior to be enabled when cargo of a bunker is full. Im having the validator on a permanent behavior "(disable)+" which has the purpose of initiating the effect, once the bunker's cargo is full. I have tried several setings but the behavior stays permanent instead of being disabled, not matther what setup i choose for the validator.
can someone explain the proper settings for the validator to work
I believe that for disabling behaviors, the behavior is disabled when the validator returns false. So for the first example, you'd want to use is equal to 0. For the second example you'd want to use <4. I think that's right at least . . .
That is correct. After i couldnt get it to work by setting the validator to Equals 4 / greater than 3. , i also tried the wrong invers Setting, less than 4/Not Qual To 4. Didnt work either. The behavior was Not removed with less than 4 Cargo, neither with 4 Cargo on both settings