So I've made an simple mod (called Gasmod, not released). Yea its simply turn all the automated vespin on and the Gasupgrades(from Campaing).
But allways when its starts it says:
User: Too many CAbilAttack abilities for 'Pylon'
User: Too many CAbilAttack abilities for 'PylonOvercharged'
I have:
Void(Mod)
Liberty(Camp)
Swarm(Camp)
Void(Camp)
Yea the Question is : How do i fix it?
Second Question, i've added an new upgrade to get 5 gas instand of 4 for protoss(becouse zerg and terran allready have it)
It works for normal Assimilators, and it works for Orbital Assimilators, BUT it displays "+4" and i arent shure what effect it makes and how do i change it?(it should display +5)
any unit that is able to morph into this unit and vice versa must be cleaned of
different attack abilities, linked units are morphs, revived unit type etc.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I've made an simple mod (called Gasmod, not released). Yea its simply turn all the automated vespin on and the Gasupgrades(from Campaing).
But allways when its starts it says: User: Too many CAbilAttack abilities for 'Pylon' User: Too many CAbilAttack abilities for 'PylonOvercharged'
I have: Void(Mod) Liberty(Camp) Swarm(Camp) Void(Camp)
Yea the Question is : How do i fix it?
Second Question, i've added an new upgrade to get 5 gas instand of 4 for protoss(becouse zerg and terran allready have it) It works for normal Assimilators, and it works for Orbital Assimilators, BUT it displays "+4" and i arent shure what effect it makes and how do i change it?(it should display +5)
Yea the Question is : How do i fix it?
Greets Schlaustewurst
Remove an Attack type ability from your pylons.
The Text type actors used to make the text were not designed to show more. You need to adjust them using actor events (Set Text (Localised)).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
any unit that is able to morph into this unit and vice versa must be cleaned of different attack abilities, linked units are morphs, revived unit type etc.