I am using the angled force fields from hots. I enabled turnable. But in game the footprint doesn't turn with the model when I place it at a different rotation.
You'll have to duplicate the unit (and maybe its actor too), set the new rotation, and give it its own footprint. Also, turn off 'turnable' to make sure the unit is always placed at the rotation you specified. If turnable is on, I'm pretty sure it's placed at random rotations.
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Hello friends,
I am using the angled force fields from hots. I enabled turnable. But in game the footprint doesn't turn with the model when I place it at a different rotation.
Is there a simple fix for this problem?
I don't think footprints can turn. You'll have to make a new footprint for the angled version of it.
Like Amaroq64 said, I'm also pretty sure that footprints are static and can't be rotated on the fly.
Do I have to duplicate the unit and make a completely different unit? Or is there a way to assign specific foot prints to units on the map?
You'll have to duplicate the unit (and maybe its actor too), set the new rotation, and give it its own footprint. Also, turn off 'turnable' to make sure the unit is always placed at the rotation you specified. If turnable is on, I'm pretty sure it's placed at random rotations.