if your actors have proper destruction conditions defined in their events, you have nothing to worry about. In your 2 screenshots you have a risk that actor won't be destroyed if it will use model with looped stand animation, because it destruction condition is: AnimBracketState*AfterClosing =>Destroy, so it will wait until the animation is finished. Some models have stand animation looped, so it never finishes.To prevent this you need to check the flag "Content Play Once" in AnimBracketStart options. Or just use actor template which calls "ModelOneShot", which got that flag checked by default.
I used this actor cheat and it gave me this: Link Removed: http://www.mediafire.com/view/9uqq6gwwckrf7ta/actors.txt This are the pictures of those 2 actors which make most of the file: http://imgur.com/A62XoUv,qggzi7f#0 http://imgur.com/A62XoUv,qggzi7f#1
Help is greatly appreciated.
Anyone?
if your actors have proper destruction conditions defined in their events, you have nothing to worry about. In your 2 screenshots you have a risk that actor won't be destroyed if it will use model with looped stand animation, because it destruction condition is: AnimBracketState*AfterClosing =>Destroy, so it will wait until the animation is finished. Some models have stand animation looped, so it never finishes.To prevent this you need to check the flag "Content Play Once" in AnimBracketStart options. Or just use actor template which calls "ModelOneShot", which got that flag checked by default.