I want a new shield model permanently visible for like 10 seconds and when it gets hitten, it shall also show a new shield impact effect :)
Ok, i tried this first, easy for testing purposes.
Copied the battlecruiser defensive shield, changed the shield model with the new one, works, so far, so easy for now. Now it gets complicated.
The shield impact effect wont show my new impact effect.
There are a few shield actors from the game and models connected for the facers and stuff. Ok, also easy..i thought at least.
Shield impact - cactorshield and protoss shield facer actors.
Problem is, if i change the one shield impact actor with the new impact effect, it works, but for any shield capable unit in the game.
Thats because the shield impact actor has on events: "unit creation, validate unit shield capable"
I cant bring out the new shield impact effect with the active shield behavior from the copied ability.
For example: a create and destroy connected with the triggering behavior that triggers the shield model on shield impact actor wont bring out the impact effect when the shield ability is active..
Problem is, if i change the one shield impact actor with the new impact effect, it works, but for any shield capable unit in the game.
Again your events are not being specific enough. If you look at the original Shield Impact named actor under the events it has a generic Unit Creation event that has two terms. The second term excludes missiles while the first applies to all units with a shield (again not exactly specific).
Add a Validate Unit term to the original Shield Impact named actor that uses a Combine validator that has multiple Unit Type validators and NOT logic. This will exclude specific units.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello beloved sc2 mapsters :)
my problem shortly explained.
I want a new shield model permanently visible for like 10 seconds and when it gets hitten, it shall also show a new shield impact effect :)
Ok, i tried this first, easy for testing purposes.
Copied the battlecruiser defensive shield, changed the shield model with the new one, works, so far, so easy for now. Now it gets complicated.
The shield impact effect wont show my new impact effect.
There are a few shield actors from the game and models connected for the facers and stuff. Ok, also easy..i thought at least.
Shield impact - cactorshield and protoss shield facer actors.
Problem is, if i change the one shield impact actor with the new impact effect, it works, but for any shield capable unit in the game.
Thats because the shield impact actor has on events: "unit creation, validate unit shield capable"
I cant bring out the new shield impact effect with the active shield behavior from the copied ability.
For example: a create and destroy connected with the triggering behavior that triggers the shield model on shield impact actor wont bring out the impact effect when the shield ability is active..
A lot guys alrdy couldnt solve this ^__^
Plz you intelligent hive of geniuses, help :) :/
Ok so your Shield Impact actor will have a timer for self destruction after 10 secs.
Again your events are not being specific enough. If you look at the original Shield Impact named actor under the events it has a generic Unit Creation event that has two terms. The second term excludes missiles while the first applies to all units with a shield (again not exactly specific).
Add a Validate Unit term to the original Shield Impact named actor that uses a Combine validator that has multiple Unit Type validators and NOT logic. This will exclude specific units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg