anyone know if texturing higher cliffs has become simpler? unfortunately havent got the programs to change model size... my map depends on 8 cliffs, but i don't want to use cliff 0 because fog and also no water above
I think you could fake it using the pathing tool mixed with the vision tool. Although colossus would not work with those fake-cliffs and maybe few things might not work perfectly, but that's a possibility still. Another thing is the vision from up-cliff looking down doesn't work using the vision as it blocks both sides.
anyone know if texturing higher cliffs has become simpler? unfortunately havent got the programs to change model size... my map depends on 8 cliffs, but i don't want to use cliff 0 because fog and also no water above
I think you could fake it using the pathing tool mixed with the vision tool. Although colossus would not work with those fake-cliffs and maybe few things might not work perfectly, but that's a possibility still. Another thing is the vision from up-cliff looking down doesn't work using the vision as it blocks both sides.
Working on projects:
yes, to hide the cliff with Terrain Object Type: Cliff
Then the cliff is not Cliff Level