Right, let me get to the point.
Pretty much anyone who's played the original Dawn of War game expansions has seen the Necrons.
In the game they have this really OP final Ultimate weapon, called the Super Monolith.
Basically, that's what it looks like, and it spins around in a 360 degree animation.
It has 4 turrets which can only shoot in 45 degree angles (marked on the image by red circles) and a Big Gun, which shoots out lightning in a 360 degree angle, while the Monolith still moves in its set course.
In a way, this is very much like the Mothership, but with four turrets which fire by themselves.
I'd like to make this using the Mengsk Palace with a different Texture, and a Monolith at the top of it. Then animate it to turn in a 360 degree rotation.
Then make the 4 turrets on each side, which each shoot individually at anything in a 45 degree angle.
Could anyone point me to a tutorial which may suggest how to do this?
This allows you to take other models and merge them together for one unit, just like you mentioned. Once you finish that tutorial, you can search for the Uberlisk tutorial, which will let you get your hands deeper. For models to attach for the turrets, there's this:
That way your monolith will move and rotate at the same time (Pretty sure you can slow down the rotation speed). In the end the corner turrets will be done a similar way.
After that, if you want a good example of a sweet 40k unit, and one that uses a lot of what's mentioned above, giving you an example map to look over, see Kueken's Baneblade:
The side turrets are tricky, you would need to use search area effects that face toward create persistent effect periodic offsets.
The rotation would need to be linked to a create persistent effect that goes in a circle using the SOp (Forward Vector) method. This will enable you to synch the turning to your side turret angles.
Big gun is just an issue of having a 360 arc weapon.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Right, let me get to the point. Pretty much anyone who's played the original Dawn of War game expansions has seen the Necrons.
In the game they have this really OP final Ultimate weapon, called the Super Monolith.
Basically, that's what it looks like, and it spins around in a 360 degree animation. It has 4 turrets which can only shoot in 45 degree angles (marked on the image by red circles) and a Big Gun, which shoots out lightning in a 360 degree angle, while the Monolith still moves in its set course.
In a way, this is very much like the Mothership, but with four turrets which fire by themselves.
I'd like to make this using the Mengsk Palace with a different Texture, and a Monolith at the top of it. Then animate it to turn in a 360 degree rotation. Then make the 4 turrets on each side, which each shoot individually at anything in a 45 degree angle.
Could anyone point me to a tutorial which may suggest how to do this?
First you'll need to figure out model attachments. A good basic tutorial on this is here:
http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
This allows you to take other models and merge them together for one unit, just like you mentioned. Once you finish that tutorial, you can search for the Uberlisk tutorial, which will let you get your hands deeper. For models to attach for the turrets, there's this:
http://www.sc2mapster.com/forums/resources/project-workplace/4739-attachment-and-item-kits-project/
Which is a pack of models, using normal terran models and ripping off the guns.
After that, you'll need to figure out how to use turrets. Odds are your base unit will work exactly like this:
http://www.sc2mapster.com/forums/development/data/42343-attack-while-moving-turning-unit/
That way your monolith will move and rotate at the same time (Pretty sure you can slow down the rotation speed). In the end the corner turrets will be done a similar way.
After that, if you want a good example of a sweet 40k unit, and one that uses a lot of what's mentioned above, giving you an example map to look over, see Kueken's Baneblade:
http://www.sc2mapster.com/forums/resources/data-assets/40865-baneblade/
Thank you so much, I'll try the tutorials.
The side turrets are tricky, you would need to use search area effects that face toward create persistent effect periodic offsets.
The rotation would need to be linked to a create persistent effect that goes in a circle using the SOp (Forward Vector) method. This will enable you to synch the turning to your side turret angles.
Big gun is just an issue of having a 360 arc weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg