I think thats a through out bug, I have been playing coop missions and those are all around. This last patch did a few funny things. So is not just you.
This is caused by the HDR of the team colour being too bright. Just use an Actor Creation actor event that uses a Set Team Color action that adjusts the emissive HDR.
Blizzard probably wanted to make the team colour parts a bit brighter and accidentally put the decimal point in the wrong place.
Hey. Anyone else with this problem? I havent fixed this yet, just wanted to share bug after patch.
Another picture is from new map with LotW dependencies. As you can see whole unit changes color based on player color.
I think thats a through out bug, I have been playing coop missions and those are all around. This last patch did a few funny things. So is not just you.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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Me too. Only a bit disappointed they didn't release the Nova maps to the public, even more given it's the last mission pack and it's virtually done.
This is caused by the HDR of the team colour being too bright. Just use an Actor Creation actor event that uses a Set Team Color action that adjusts the emissive HDR.
Blizzard probably wanted to make the team colour parts a bit brighter and accidentally put the decimal point in the wrong place.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There is a new version of that model that is working as intended, so you can switch to that to avoid the bug. It is called InfestorEX3.