When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
I did get to be in the custom games section but it doesn't matter, the arcade version and the custom games version, both are messed up with the unit's movement speed.
When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
What you're seeing is the conversion from game time (editor) values to real time values (in game). The units are not faster.
I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
I did get to be in the custom games section but it doesn't matter, the arcade version and the custom games version, both are messed up with the unit's movement speed.
what are your editor settings for game speed? what did yo set up for your map? faster, fast, slow etc?
Is this all units or just specific units relative to others?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
They on creep? What buffs they got?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Its units of all the races. I dont know why only the movement speed gets messed up when i upload it but not when i test it. No buffs.
What you're seeing is the conversion from game time (editor) values to real time values (in game). The units are not faster.
I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
@Bareleon: Go The real time clock change started in LotV and it affects all maps, it is not a matter of settings.