I had that problem for few weeks now.
It seems I can't find a solution and it's REALLY bugging me.
The issue is quite simple.
I want to use the Plasma Blast ability (an ability similar to Yamato Gun) on an Auto Turret... but it doesn't work.
I take the very same abiilty and put it on a marine : no problem at all.
Before you ask, the arc of the ability is already set to 360.
Even there, the marine is turning to face its target and I don't get why he does that if the arc is set to 360. Weird, uh?
So, it could have something to do with the facing, somehow.
Even there, I tried to create a trigger that make the turret face its target whenever it uses the ability.
Not helping at all... so... there is something more...
So, it might have something to do with the "ability charging".
I can modify everything about the ability, but I can't find how to edit what is relative to the "charging" of the ability.
Ok... so... if anyone ever read that post, I foundt the problem.
The Footprint (Unit - Movement - Pathing) prevents the unit from changing its facing and as far as I know, there is no way to make the ability use the turret (is there a way?).
As I'm doing a a TD, it is a huge problem, I need footprints to prevent units to walk between my towers...
Well... the problem from what I get comes from the "charging".
The unit can fire its ability from any angle, that's not the problem but it have to face the target to charge the ability (for the prepare stage).
If you can just tell me how to give a 360 arc to that charging, I would be glad.
Hi,
I had that problem for few weeks now. It seems I can't find a solution and it's REALLY bugging me.
The issue is quite simple. I want to use the Plasma Blast ability (an ability similar to Yamato Gun) on an Auto Turret... but it doesn't work. I take the very same abiilty and put it on a marine : no problem at all.
Before you ask, the arc of the ability is already set to 360. Even there, the marine is turning to face its target and I don't get why he does that if the arc is set to 360. Weird, uh? So, it could have something to do with the facing, somehow.
Even there, I tried to create a trigger that make the turret face its target whenever it uses the ability. Not helping at all... so... there is something more...
So, it might have something to do with the "ability charging". I can modify everything about the ability, but I can't find how to edit what is relative to the "charging" of the ability.
PLEASE, SOMEONE, HELP ME!!
Ok... so... if anyone ever read that post, I foundt the problem. The Footprint (Unit - Movement - Pathing) prevents the unit from changing its facing and as far as I know, there is no way to make the ability use the turret (is there a way?).
As I'm doing a a TD, it is a huge problem, I need footprints to prevent units to walk between my towers...
Any idea to solve this ?
I know it's possible. In my tower defense, there are charged abilities that work fine on towers. I also know I've had this problem before.
I just forgot why the problem happened or how I fixed it.
I do know you won't be able to get it to work with the turret no matter what you do. It should still cast, though.
@Vexal: Go
Well... the problem from what I get comes from the "charging". The unit can fire its ability from any angle, that's not the problem but it have to face the target to charge the ability (for the prepare stage). If you can just tell me how to give a 360 arc to that charging, I would be glad.