Look at the missile turret's attack action. Notice how it sets up the launch attachment.
Whenever I make a new ability that uses missiles, I just start by copying and pasting the missile turret launch missile effect. It makes things easier.
There are several action actors for launching missiles from abilities. It is more likely due to you having not linked the events up to your ability or you are trying to get it to launch from an attachment/attachment point that does not exist on the model you used.
Sure you are using the right beam/missile actor in the field for the action actor?
Actors Tab > your Attack Actor > Art - Missile > and set to what ever is your missile unit (missile unit being the projectile its self that would usually either be an "Invunerable Missle" or "Default Settings (Projectile)" unit in the Units Tab)
Hi there,
i got a simple and nice ability - i cast tons of small beams that fly towards a target point.
But there is a small problem: As soon as i cast the ability, the rockets are casted at the units feet and not at the arms (archon)
Can anybody help? :/
You need an Action actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Err, ok, how exactly does that work? Tried a few combinations, nothing worked :/
@nThrX: Go
Look at the missile turret's attack action. Notice how it sets up the launch attachment.
Whenever I make a new ability that uses missiles, I just start by copying and pasting the missile turret launch missile effect. It makes things easier.
It still does not work. I think it is due to the fact that it is an ability, not a weapon here, is it?
There are several action actors for launching missiles from abilities. It is more likely due to you having not linked the events up to your ability or you are trying to get it to launch from an attachment/attachment point that does not exist on the model you used.
Sure you are using the right beam/missile actor in the field for the action actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actors Tab > your Attack Actor > Art - Missile > and set to what ever is your missile unit (missile unit being the projectile its self that would usually either be an "Invunerable Missle" or "Default Settings (Projectile)" unit in the Units Tab)
Please reply to let me know you understand.
I already solved it. But thank you!