I looked the turret over thoroughly and found no field that would indicate that. I am guessing its a default for turret actors to be destroyed when the scope is destroyed.
Questions:
1. How do we know which types of actors are destroyed with a scope destruction and which actor types linger after the scope?
2. The point defense drone turret is identical to the siege tank turret, yet the point defense drone turret does not have a turret actor. How is the PDD turret activating without an actor?
1. We do not. That is why it is always good to check.
2. The point defence drone models also lacks a TurretZ attachment point and does not turn to face where it shoots. The Turret actor is just used to enable the actor to turn and turrets can function on units without visuals.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
All a turret actor does is allow a model to receive bearing updates from the weapon. This will orient the TurretZ attach point on the model to those bearings. Anything attached to that attach point will derive their bearings from it (instead of the scope) and thus also update with it.
Thanks you guys, this explains everything about turret actors.
Also, I inferred that having a actorless turret on a non-Z turret model will allow you to control rotation speeds versus simply using a 360 arc on the weapon.
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The turret enable actors are created when the turret enable msg is sent, but there is no actor orphan event or host msgs.
So do these actors linger around after unit death?
@TerraAzure: Go
They are destroyed, because the unit scope is destroyed, and with it, the turret actor.
@ArcaneDurandel: Go
Thank you ArcaneD. I will take your word for it.
I looked the turret over thoroughly and found no field that would indicate that. I am guessing its a default for turret actors to be destroyed when the scope is destroyed.
Questions:
1. How do we know which types of actors are destroyed with a scope destruction and which actor types linger after the scope?
2. The point defense drone turret is identical to the siege tank turret, yet the point defense drone turret does not have a turret actor. How is the PDD turret activating without an actor?
1. We do not. That is why it is always good to check.
2. The point defence drone models also lacks a TurretZ attachment point and does not turn to face where it shoots. The Turret actor is just used to enable the actor to turn and turrets can function on units without visuals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
All a turret actor does is allow a model to receive bearing updates from the weapon. This will orient the TurretZ attach point on the model to those bearings. Anything attached to that attach point will derive their bearings from it (instead of the scope) and thus also update with it.
Thanks you guys, this explains everything about turret actors.
Also, I inferred that having a actorless turret on a non-Z turret model will allow you to control rotation speeds versus simply using a 360 arc on the weapon.