I'm trying to make an ability that is basically the hellion flame thrower... on a hellion... except it's an ability rather than a weapon. The effects are basically the same. What I can't figure out is how to make the turret rotate like with a normal attack. Also, the flame beam is randomly going into the ground or slightly left or right or both, and I want it to go strait to the persistent damage effect every time. Thanks.
Oh... and I also want to make an ability that creates the flame, and rotates the turret during a single burst in a 360 degree angle... like a 360 degree spin to make a circle of fire. That might have to be done with the perdition turret animation missiles, though I believe I would again have the problem of the turret not rotating.
No replies eh? I shelved it for a little bit, but I'm thinking the random angles on the hellion flameflower are somehow naturally part of the model... It might be the angle I am trying to fire from. The hellion's model in my custom game is increased... so the Weapon's Z coordinate is higher than normal... so it points downwards when an effect impacts... but I still have no idea how to make the turret's yaw rotate to face the target.
I'm trying to make an ability that is basically the hellion flame thrower... on a hellion... except it's an ability rather than a weapon. The effects are basically the same. What I can't figure out is how to make the turret rotate like with a normal attack. Also, the flame beam is randomly going into the ground or slightly left or right or both, and I want it to go strait to the persistent damage effect every time. Thanks.
Oh... and I also want to make an ability that creates the flame, and rotates the turret during a single burst in a 360 degree angle... like a 360 degree spin to make a circle of fire. That might have to be done with the perdition turret animation missiles, though I believe I would again have the problem of the turret not rotating.
No replies eh? I shelved it for a little bit, but I'm thinking the random angles on the hellion flameflower are somehow naturally part of the model... It might be the angle I am trying to fire from. The hellion's model in my custom game is increased... so the Weapon's Z coordinate is higher than normal... so it points downwards when an effect impacts... but I still have no idea how to make the turret's yaw rotate to face the target.
I could never get abilities to work from turrets. I don't think it's possible.