I have been running tests on the channeling flag, to find out what it does.
The only ability tree I've run across that uses it effectively is the Augmentation ability. It seems the channeling flag (within the ability's effects) keeps the ability tree active and then releases the tree once the ability validators are no longer met.
It may work in reverse of the channeled flag -where the unit keeps the channeled effect tree active.
In tests, the channeling buff removes itself after the validators for the ability are not met
-despite the fact that I do not have any remove validators within the buff itself (only on the ability)
I have searched all of Mapster and Google without an answer, does anyone know what it really does?
I have been running tests on the channeling flag, to find out what it does.
The only ability tree I've run across that uses it effectively is the Augmentation ability. It seems the channeling flag (within the ability's effects) keeps the ability tree active and then releases the tree once the ability validators are no longer met.
It may work in reverse of the channeled flag -where the unit keeps the channeled effect tree active.
In tests, the channeling buff removes itself after the validators for the ability are not met
-despite the fact that I do not have any remove validators within the buff itself (only on the ability)
I have searched all of Mapster and Google without an answer, does anyone know what it really does?
Do not forget neural parasite of the infestor or the void ray weapon...
The channeling is also disrupted by other orders.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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