Is there a simplified way to make this work in the actors? It just seems like none of this has worked for me so far, I have even used triggers to try and destroy models seconds after the building/unit is destroyed but it only works for other essential units from the campaign.
I was at that stage. I then realized i knew nothing about the editor. I put my project on hiatus and went to discover what everything does and how it works. I feel I am almost ready to begin again.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
If in doubt use caster.
You using a Unit Filter validator? Could always try a Unit Compare Vital type validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hmm.... Well so far I used a Unit Compare Vital this time but still don't get a kill model result.
My validator contains:
Validator: Compare = Less than or equal to
Validator - Unit - Value = Caster
Validator - Value = 0
Validator - Vital = Life
Silly question but is a looping timer and conditional model destruction what you require for your death model?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Not exactly. I suppose it was a good idea, but there could be another way to solve the problem.
Its just that the model does not disappear with the current layout I have set up, using the Unit Filters or Unit Compare Vital validators.
I've tried adding a trigger that kills dead units every few seconds, but that does not work out either.
Was thinking of having the actor creation of the death model just having a timer that delays the destruction for a bit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is there a simplified way to make this work in the actors? It just seems like none of this has worked for me so far, I have even used triggers to try and destroy models seconds after the building/unit is destroyed but it only works for other essential units from the campaign.
@Vietman: Go
I was at that stage. I then realized i knew nothing about the editor. I put my project on hiatus and went to discover what everything does and how it works. I feel I am almost ready to begin again.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg