Hey guys, I am having a new issue with projectiles where they do not always go to the point you have targeted unless it is far enough away (at an angle) from the last point your targeted. The game I am planning really requires precision so this is definitely a problem for me.
Here is a video demonstrating the issue:
I went ahead and created a test map specifically for testing this issue, and I have attached it to this post. I also created another video just to show you how the test map works.
Had to change your mover to guidance instead of a throw and changed the fireball ability to do a scan instead. The scan is there to return an ability target point for the trigger to use.
Interesting! Well while this does seem to eliminate the issue where it tries to repeat the same position it last fired at, now it occasionally just misses the target location on it's own, regardless of where the previous shot was fired. Though it only seems to do so at certain angles. Very strange. I made a video to demonstrate this new issue, and I have also attached the map I was using to test it.
Thanks man! So it looks like all of the changes I made to the mover in an attempt to solve the infinite range issue were breaking your infinite range solution.
For anyone having similar issues in the future, here is a version of the map with working mover and everything else.
Hey guys, I am having a new issue with projectiles where they do not always go to the point you have targeted unless it is far enough away (at an angle) from the last point your targeted. The game I am planning really requires precision so this is definitely a problem for me.
Here is a video demonstrating the issue:
I went ahead and created a test map specifically for testing this issue, and I have attached it to this post. I also created another video just to show you how the test map works.
@rtschutter: Go
okay, here's a modified version of your test map.
Had to change your mover to guidance instead of a throw and changed the fireball ability to do a scan instead. The scan is there to return an ability target point for the trigger to use.
Rest of the changes should be easy to figure out.
Interesting! Well while this does seem to eliminate the issue where it tries to repeat the same position it last fired at, now it occasionally just misses the target location on it's own, regardless of where the previous shot was fired. Though it only seems to do so at certain angles. Very strange. I made a video to demonstrate this new issue, and I have also attached the map I was using to test it.
@rtschutter: Go
Okay, I found the problem, the problem also exist in my version.
Its the fireball mover. I switched it to Missile Default, and it now fires at pinpoint accuracy.
Only guidance drivers have infinite accuracy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks man! So it looks like all of the changes I made to the mover in an attempt to solve the infinite range issue were breaking your infinite range solution.
For anyone having similar issues in the future, here is a version of the map with working mover and everything else.
Just have it swap to a guidance movement phase as it approaches the target.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg