I have 3 Beacons, one of eatch race. Eatch of them will coutain the upgrades from their respective race. I will change the upgrade cost for Energy.
I want however only one Energy pool. So I have another units that will have Energy.
What I'm looking to do is find a way that when you want to upgrade, it shows if the other unit that has energy, has enough energy to do it. (Instead of saying not enough energy at itself)
I'm not entirely sure here, but... In the campagin, there's a mission (THorner something) where you need to stop dominion trains from passing. Those trains are made up of several different units, but their life is linked. This would lead me to believe there's some kind of "vital link" behavior you can use. If not, every few seconds you can just set all of their energy values to be equal using triggers. The 'set unit property' action would do the trick.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
I have a problem associated with a Conjoined behavior, if you do an upg that cost energy for example and that energy is shared, every linked units loose the amount (this is fine), but if you cancel the upg, the amount of energy is not refunded.
Anyone know why linked units do not refund something when cancelled?
A post in the thread is linked in my previous reply says: "Alrighty used conjoined but after multiple testing, I decided to use a trigger editor instead for my ability. Here's why: Once a unit is killed, everyone is killed. There's no way to keep the maximum health of each separate unit the same, and decreasing each separately when one takes damage."
Does this mean when cancelling the upg it tryes to refund for only the unit that was making the upg, so, it is just reset to the other units' energy?
Hi there,
I have 3 Beacons, one of eatch race. Eatch of them will coutain the upgrades from their respective race. I will change the upgrade cost for Energy.
I want however only one Energy pool. So I have another units that will have Energy.
What I'm looking to do is find a way that when you want to upgrade, it shows if the other unit that has energy, has enough energy to do it. (Instead of saying not enough energy at itself)
Is that possible somehow?
Working on projects:
@Scbroodsc2: Go
I'm not entirely sure here, but... In the campagin, there's a mission (THorner something) where you need to stop dominion trains from passing. Those trains are made up of several different units, but their life is linked. This would lead me to believe there's some kind of "vital link" behavior you can use. If not, every few seconds you can just set all of their energy values to be equal using triggers. The 'set unit property' action would do the trick.
@zeldarules28: Go
Awsome. This made me search a little bit more and found what I wanted: http://www.sc2mapster.com/forums/development/data/16779-shared-health-between-units/
There is a behavior that does that ;)
Working on projects:
I have a problem associated with a Conjoined behavior, if you do an upg that cost energy for example and that energy is shared, every linked units loose the amount (this is fine), but if you cancel the upg, the amount of energy is not refunded.
Anyone know why linked units do not refund something when cancelled?
A post in the thread is linked in my previous reply says: "Alrighty used conjoined but after multiple testing, I decided to use a trigger editor instead for my ability. Here's why: Once a unit is killed, everyone is killed. There's no way to keep the maximum health of each separate unit the same, and decreasing each separately when one takes damage."
Does this mean when cancelling the upg it tryes to refund for only the unit that was making the upg, so, it is just reset to the other units' energy?
Working on projects: