This question seems dumb, but how do you make a unit progressively switch through colors every few seconds? Also, how do you manipulate textures or create new ones?
For the first question there are several methods which usually involve a blend in duration and several named timers. For the second question look at the link in my signature.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For the first question there are several methods which usually involve a blend in duration and several named timers. For the second question look at the link in my signature.
How would you get timers working in Events - Event+? I don't understand how the two timer fuctinos work here. But thanks for the textures link!
In short have a named timer than when it expires creates the timers for the other colours with a pass chance term and when a timer expires it also sets the tint colour to a specific colour.
A good example of a timer system is the brutalisk roar of the brutalisk Unit actor.
This question seems dumb, but how do you make a unit progressively switch through colors every few seconds? Also, how do you manipulate textures or create new ones?
For the first question there are several methods which usually involve a blend in duration and several named timers. For the second question look at the link in my signature.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How would you get timers working in Events - Event+? I don't understand how the two timer fuctinos work here. But thanks for the textures link!
http://www.sc2mapster.com/forums/development/data/20528-actor-fading-an-actor-in-and-out-with-timer-events/#p1
Basically it's all explained in there. Instead of fading the actor, you just make it tint. More colors = more timers.
In short have a named timer than when it expires creates the timers for the other colours with a pass chance term and when a timer expires it also sets the tint colour to a specific colour.
A good example of a timer system is the brutalisk roar of the brutalisk Unit actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg