I'm working on a hit/miss system where a hit damages the target and a miss searches a random area in a radius from the target for another target. I have that all working just fine and if the attack hits a new target, my launch/damage animations show up fine. The thing that I can't figure out is how to get a launch animation/damage animation to show up if my random miss location happens to not be a unit, like to have it hit the ground for instance.
Anyone have thoughts for how to accomplish this in the data? Obviously since I'm using a search, it will only trigger a launch if it finds a unit so if I'm not finding a unit, the actor won't kick off.
Attached is my test map for a simple hydralisk you can look at if you want a better idea what i'm talking about. I plan on making a tutorial for this system once I get it working properly, so if you can help, you'll get credit as well :)
I'm working on a hit/miss system where a hit damages the target and a miss searches a random area in a radius from the target for another target. I have that all working just fine and if the attack hits a new target, my launch/damage animations show up fine. The thing that I can't figure out is how to get a launch animation/damage animation to show up if my random miss location happens to not be a unit, like to have it hit the ground for instance.
Anyone have thoughts for how to accomplish this in the data? Obviously since I'm using a search, it will only trigger a launch if it finds a unit so if I'm not finding a unit, the actor won't kick off.
Attached is my test map for a simple hydralisk you can look at if you want a better idea what i'm talking about. I plan on making a tutorial for this system once I get it working properly, so if you can help, you'll get credit as well :)
@PsypherLocke: Go
Never mind. I got it worked out :)