I'm having an issue with weapon actors. When attacking a unit at range, the beam does just fine, however, if the unit I am attacking is right on top of my hero in melee range, the beam will fire off randomly down (south/ V) the map and it looks really bad. What do I need to look for to fix this?
Sounds like to me the attachment point for where the beam is firing from is placed somewhere weird...
I would check the actor for the effect and look for Attachment - Launch Attachment Query + and see if it's set to AMFilterWeapon00:Center
Depending on the unit(like the sentry for instance) if it already is set to the FilterWeapon you could change it to something like AMFilterCenter and it would fire from inside the unit but look almost exactly the same.
Could try looking in the actual effect for Target - Location Offset - Start + and make sure its set to Source Unit
Those are my best guesses.
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I'm having an issue with weapon actors. When attacking a unit at range, the beam does just fine, however, if the unit I am attacking is right on top of my hero in melee range, the beam will fire off randomly down (south/ V) the map and it looks really bad. What do I need to look for to fix this?
Sounds like to me the attachment point for where the beam is firing from is placed somewhere weird...
I would check the actor for the effect and look for Attachment - Launch Attachment Query + and see if it's set to AMFilterWeapon00:Center
Depending on the unit(like the sentry for instance) if it already is set to the FilterWeapon you could change it to something like AMFilterCenter and it would fire from inside the unit but look almost exactly the same.
Could try looking in the actual effect for Target - Location Offset - Start + and make sure its set to Source Unit
Those are my best guesses.