I hope I'm placing this in the correct forums. I'm sorry I don't know where to ask.
Is there an updated tutorial out there that is for a super noob beginner on how to place a copied or custom unit on to the map?
I have used the search tool in the forums and could not find one that is current. I have used google and youtube as well and nothing current.
I have tried most of the old tutorials out there (from this site and others) But I keep getting errors such as the half checkered ball thing.
I have loaded other people's Maps, but truthfully, I don't know what I'm looking for in the data window to try and learn from them.
I am trying to make just the simplest Tower Defense map as a learning project. I figured if I can make one of those, I should be able to gain some basic knowledge on how to make other custom maps.
I figured out how to spawn units and get them to path from start to finish with triggers and points. I just can't figure out how to make the custom builder guy that allows the player to create the towers, and how to make the custom towers. (basically the main part of the game lol)
Based off the old tutorials and information I've read, I am assuming that I need to copy then modify something in the data editor to make my custom building guy and towers.
Also, Is there a way to make folders in the data editor so I can keep my custom characters and stuff organized and not have them mixed in with the standard blizzard SC2 stuff?
Again, I'm sorry if this is in the wrong place, and I greatly appreciate any help or a point in the right direction you guys can give me :D
Sounds like you need to go the the events of your actor and link it to the unit you want and not the unit you copied it from. Go to the field called Event - Events - Send and near the far top you should see 5 fields that link a unit to the actor creation.
To organize your stuff just add a prefix in the Editor - Editor Prefix field (I like using 1-ntest)
I'm sorry I'm a total noob so I don't understand short stuff like "Go to the field called Event - Events - Send" I found a Field called Event. But I couldn't find any thing called Events in it.
Can you elaborate more on what to do?
Also thank you for the idea for putting a prefix for Units I create or copy :D
This is the ideal format in that it shows fields that are otherwise hidden.
Event - Events - Send will open up a menu filled with little yellow flags (events), rightways pointing arrows (terms) and movie shutters (actions). These determine what the actor does and when, if you just copied a Unit actor it will keep the same events for creation as the original. Go to the top and you will find 5 events:
You will find the unit name will be that of the unit you copied it from, just change these to your new unit and click ok.
For getting the unit to build other units you need a Build ability which you then give to the builder unit and link to the command card.
Also consider looking at the wiki on this site, it has enough content in it about what stuff does that you can make a marauder from scratch without copying stuff.
I hope I'm placing this in the correct forums. I'm sorry I don't know where to ask.
Is there an updated tutorial out there that is for a super noob beginner on how to place a copied or custom unit on to the map?
I have used the search tool in the forums and could not find one that is current. I have used google and youtube as well and nothing current.
I have tried most of the old tutorials out there (from this site and others) But I keep getting errors such as the half checkered ball thing.
I have loaded other people's Maps, but truthfully, I don't know what I'm looking for in the data window to try and learn from them.
I am trying to make just the simplest Tower Defense map as a learning project. I figured if I can make one of those, I should be able to gain some basic knowledge on how to make other custom maps.
I figured out how to spawn units and get them to path from start to finish with triggers and points. I just can't figure out how to make the custom builder guy that allows the player to create the towers, and how to make the custom towers. (basically the main part of the game lol) Based off the old tutorials and information I've read, I am assuming that I need to copy then modify something in the data editor to make my custom building guy and towers.
Also, Is there a way to make folders in the data editor so I can keep my custom characters and stuff organized and not have them mixed in with the standard blizzard SC2 stuff?
Again, I'm sorry if this is in the wrong place, and I greatly appreciate any help or a point in the right direction you guys can give me :D
Sounds like you need to go the the events of your actor and link it to the unit you want and not the unit you copied it from. Go to the field called Event - Events - Send and near the far top you should see 5 fields that link a unit to the actor creation.
To organize your stuff just add a prefix in the Editor - Editor Prefix field (I like using 1-ntest)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm sorry I'm a total noob so I don't understand short stuff like "Go to the field called Event - Events - Send" I found a Field called Event. But I couldn't find any thing called Events in it. Can you elaborate more on what to do?
Also thank you for the idea for putting a prefix for Units I create or copy :D
http://www.sc2mapster.com/forums/general/wiki-discussion/20995-info-data-editor-fieldnames/#p1
This is the ideal format in that it shows fields that are otherwise hidden.
Event - Events - Send will open up a menu filled with little yellow flags (events), rightways pointing arrows (terms) and movie shutters (actions). These determine what the actor does and when, if you just copied a Unit actor it will keep the same events for creation as the original. Go to the top and you will find 5 events:
UnitBirth.(Unit Name)>Create SoundEmitter (Unit Name)_Ambience
UnitBirth.(Unit Name)>Create
UnitRevive.(Unit Name)>Create
UnitConstruction.(Unit Name).Start>Create
UnitConstruction.(Unit Name).Finish>AnimPlay ConstructionDeath Stand,Birth,Death FullMatch
You will find the unit name will be that of the unit you copied it from, just change these to your new unit and click ok.
For getting the unit to build other units you need a Build ability which you then give to the builder unit and link to the command card.
Also consider looking at the wiki on this site, it has enough content in it about what stuff does that you can make a marauder from scratch without copying stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you VERY much for the information!
I was able to actually put something on the field with out the stupid ball showing up lol.
I'll check out the wiki too.
Again THANK YOU!