Thanks for the reply, but it doesn't seem to be it.
The mover seems to determine the pathing of the unit when you make a move order with the unit, but not if the unit actually is able to cliff jump.
Setting this to cliff-jumper will make them "behave" like they could jump the cliffs, but they can't, thus if you move-order them up a cliff, they won't find the ramp but just run towards the cliff and get stuck.
Somehow I believe that cliff-jumping won't be it, reaper for example clearly can cliff-jump but still you can't spawn them directly on a cliff, they can jump from either side to the other but they can't be placed directly on them, which is what I'm trying to do.
Again thanks for the reply, but I'm still searching.
Well my first test would be to set these Creation Options +
In the Effect that is:
Disable Placement Flag Perhaps
Enable Ignore Cliff Test
Enable Ignore Blockers
Not sure if any of these work but i bet one of them does
Thanks for your responses!
I tried all of the above (including setting mover as climber) and it didn't do what I wanted it to do, but I think I need to specify further.
The effect should be creatable on a cliff, but should fail at things like doodads (I'm not sure you can place those on cliffs?) or (more importantly) should fail at points that are on a cliff but in an unpathable area from the path-layer map-makers can paint at will.
Essentially, the effect should be able to be created at a point on a cliff on which a reaper can jump over.
If anyone comes up with other things I could try, would be great.
(Blockers/Placement Flag make the effect creatable just everywhere)
Currently I can use an effect like this:
in triggers to determine if for a given point a zergling could be placed at that exact location.
(Trigger: Player Can Create Effect At Point)
What data in particular is used to determine if a unit can be placed at a given point?
I'm trying to create a unit that is spawnable on cliffs, but one which is not flying. - Any additional pointers?
Thanks for any replies.
Try the mover used? Try a climber as opposed to a ground mover.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the reply, but it doesn't seem to be it.
The mover seems to determine the pathing of the unit when you make a move order with the unit, but not if the unit actually is able to cliff jump.
Setting this to cliff-jumper will make them "behave" like they could jump the cliffs, but they can't, thus if you move-order them up a cliff, they won't find the ramp but just run towards the cliff and get stuck.
Somehow I believe that cliff-jumping won't be it, reaper for example clearly can cliff-jump but still you can't spawn them directly on a cliff, they can jump from either side to the other but they can't be placed directly on them, which is what I'm trying to do.
Again thanks for the reply, but I'm still searching.
Well my first test would be to set these Creation Options +
In the Effect that is:
Disable Placement Flag Perhaps
Enable Ignore Cliff Test
Enable Ignore Blockers
Not sure if any of these work but i bet one of them does
Still say try climber like colossus.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for your responses! I tried all of the above (including setting mover as climber) and it didn't do what I wanted it to do, but I think I need to specify further.
The effect should be creatable on a cliff, but should fail at things like doodads (I'm not sure you can place those on cliffs?) or (more importantly) should fail at points that are on a cliff but in an unpathable area from the path-layer map-makers can paint at will.
Essentially, the effect should be able to be created at a point on a cliff on which a reaper can jump over.
If anyone comes up with other things I could try, would be great. (Blockers/Placement Flag make the effect creatable just everywhere)
Thanks again for the replies!
Sounds like a footprint issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg