Do you mean reflect as in something similar to the immortal's hardened shield ability? Or reflect as in a unit is attacked and the damage bounces off of it to possibly hit something else?
to bounce off. i figured out how to damage melee attackers for 3 damage every time they attack (behavior, damage response, effect (damage).
but just theoretically: could i reflect 10 % of the incoming damage to the attacker?
hi, is there a behavior or ability to reflect damage?
Do you mean reflect as in something similar to the immortal's hardened shield ability? Or reflect as in a unit is attacked and the damage bounces off of it to possibly hit something else?
to bounce off. i figured out how to damage melee attackers for 3 damage every time they attack (behavior, damage response, effect (damage). but just theoretically: could i reflect 10 % of the incoming damage to the attacker?
If you want to directly cause damage: Not without using triggers
However there was some kind of workaround, where the attacker uses a damage effect with negative life-leech factor.
Maybe apply a buff with a very short duration that gives such a factor? else you will have to use triggers to proportionate the damage to the attacks
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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hm... yeah i´m afraid there is no way around it. ok thanks