When siege tanks (as well as any long range unit) fires at an enemy while it is in an area covered by thier fog of war, it becomes visable for a brief second to show the attack animation. I am looking for a way to prevent this from happening. It is creating horrible chain reactions in a game i have with lots of long range units.
My unit fires from 100 range which displays its location to the enemy.
The enemy can see my siege tank, so all 5 of his shoot at mine.
All of my siege tanks now see them, which causes mine to unload on them.... etc etc...
Hopefully there is a way in the data editor to do this. The Fog of War Data tab in the Data editor has something called CFoW unhide radius i just found and set to 0. Maby this is my solution. If so, i guess this is a mini tutorial on how to fix this problem. LOL.
you have made something wrong, i just tested it quick in a new map, and yes i can see the units attack animation but im not able to attack them, so if you can tell me what effect the unit with 100 range used, i might be able to help you.