So, in an effort to make a few Zerg heroes a little more interesting, I've decided to (1) give them generate creep behaviors, (2) modify their creep footprints to create my own custom shapes, (3) tint the creep texture slightly darker, and (4) make the creep translucent, so that you can see the terrain that it's covering.
Unfortunately, I STILL have not figured out how to do any of these things other than (1). Let me clarify what I do know.
(2) I know what footprints are and understand most of the fields visible from Table view and Detail view. HOWEVER, critical aspects of the footprints used when generating creep appear to only be modifiable through XML view. And I don't know how to apply changes to objects through XML view (when I try, they never compile for me, I always get errors) As an example of these differences, look at Footprint2x2Creep and Footprint2x2Contour. All fields for these footprints (other than name) are identical in Table/Detailed view, but if you look at XML view...
You'll notice that they are very different. And I have no clue as to how I can manually edit one to look like the other.
(3) I know that this can be done through "Terrain Texture Sets", but (a) I have no idea how to modify textures (that's something that I need to read up on, if I can find good tutorials to peruse), and (b) I can't actually find the "Terrain Texture Sets" category. =3
(4) I'm not sure if making creep translucent is possible, but if it isn't, I can get by with the 'disallow creep' terrain painter. I would GREATLY prefer to just make creep transparent and let it cover everything, though.
I know this is a long question, but that's an inevitable result of my tendency to avoid asking for help on the forums unless I've wasted hours on it trying to find a solution on my own. I appreciate all the help you guys have given me, and I don't want to be any more of a bother than necessary. (=
I'm still working on these problems, by the way. And in spite of the relative length of my previous post, the problems that I'm having are all really just stated in the first paragraph. The rest is just my attempt to pre-emptively answer questions.
EDIT: I have now solved all of my problems.
To anyone wondering about the other problems I had, here's the crucial information that I was missing:
-You can't modify already created data entries in XML view, but you can create new ones.
-Copy-pasting a data entry appears to function differently from duplicating it, as duplicating an object creates data references to its parent (to save space, I assume?), while copy-pasting actually copies and pastes the data (without these references), as you would expect.
-When editing footprints in Layers (opens submenu) >> Placement Apply (dropdown option), be sure to click the Define Sets button! This is crucial, as sets are not quite standardized!
-Creep is modified under Data > Terrain Data > Terrain Types > Whatever texture set you chose for your map (mine was "Valhalla (Lunar)"). You can check your current texture set under Map > Map Textures.
I'm still working on these problems, by the way. And in spite of the relative length of my previous post, the problems that I'm having are all really just stated in the first paragraph. The rest is just my attempt to pre-emptively answer questions.
EDIT: I have now solved all of my problems.
To anyone wondering about the other problems I had, here's the crucial information that I was missing:
-You can't modify already created data entries in XML view, but you can create new ones.
-Copy-pasting a data entry appears to function differently from duplicating it, as duplicating an object creates data references to its parent (to save space, I assume?), while copy-pasting actually copies and pastes the data (without these references), as you would expect.
-When editing footprints in Layers (opens submenu) >> Placement Apply (dropdown option), be sure to click the Define Sets button! This is crucial, as sets are not quite standardized!
-Creep is modified under Data > Terrain Data > Terrain Types > Whatever texture set you chose for your map (mine was "Valhalla (Lunar)"). You can check your current texture set under Map > Map Textures.
Thanks for the insight, man!
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So, in an effort to make a few Zerg heroes a little more interesting, I've decided to (1) give them generate creep behaviors, (2) modify their creep footprints to create my own custom shapes, (3) tint the creep texture slightly darker, and (4) make the creep translucent, so that you can see the terrain that it's covering.
Unfortunately, I STILL have not figured out how to do any of these things other than (1). Let me clarify what I do know.
(2) I know what footprints are and understand most of the fields visible from Table view and Detail view. HOWEVER, critical aspects of the footprints used when generating creep appear to only be modifiable through XML view. And I don't know how to apply changes to objects through XML view (when I try, they never compile for me, I always get errors) As an example of these differences, look at Footprint2x2Creep and Footprint2x2Contour. All fields for these footprints (other than name) are identical in Table/Detailed view, but if you look at XML view...
You'll notice that they are very different. And I have no clue as to how I can manually edit one to look like the other.
(3) I know that this can be done through "Terrain Texture Sets", but (a) I have no idea how to modify textures (that's something that I need to read up on, if I can find good tutorials to peruse), and (b) I can't actually find the "Terrain Texture Sets" category. =3
(4) I'm not sure if making creep translucent is possible, but if it isn't, I can get by with the 'disallow creep' terrain painter. I would GREATLY prefer to just make creep transparent and let it cover everything, though.
I know this is a long question, but that's an inevitable result of my tendency to avoid asking for help on the forums unless I've wasted hours on it trying to find a solution on my own. I appreciate all the help you guys have given me, and I don't want to be any more of a bother than necessary. (=
@Someguy3141: Go
I'm still working on these problems, by the way. And in spite of the relative length of my previous post, the problems that I'm having are all really just stated in the first paragraph. The rest is just my attempt to pre-emptively answer questions.
EDIT: I have now solved all of my problems.
To anyone wondering about the other problems I had, here's the crucial information that I was missing:
-You can't modify already created data entries in XML view, but you can create new ones.
-Copy-pasting a data entry appears to function differently from duplicating it, as duplicating an object creates data references to its parent (to save space, I assume?), while copy-pasting actually copies and pastes the data (without these references), as you would expect.
-When editing footprints in Layers (opens submenu) >> Placement Apply (dropdown option), be sure to click the Define Sets button! This is crucial, as sets are not quite standardized!
-Creep is modified under Data > Terrain Data > Terrain Types > Whatever texture set you chose for your map (mine was "Valhalla (Lunar)"). You can check your current texture set under Map > Map Textures.
Thanks for the insight, man!