The question is quite simple but I have with this huge problem. I've got an model of an animation, but I want to change its color. Is there any option to do that in addition to "set color" in actor's events (which giving me only possibility to change it to the red - don't know why it's stay the same when I want other colors... :/ )
Well, the problem is that this is not working for my animations (could only be red... don't know why - the others doesn't fuctions). :) And I'm looking for other ways to change it. :/ Thanks anyway. :)
No no. I want this foggy around units to be in SAND color, NOT green. :) And changing it by "Set Tint Color" do not works (only could change to... red. :D - this works)
i think there is a ingame-mechanic that creates a sand-actor on a unit if the unit is in a sand-storm. and this automatically gains the color of the unit, so its not an animation of it
No no. :) You didn't understand. :) This all is works of mine. I attach this model (model from SC2 last episode with xel'naga artifact) to the units when they're running "under the wind" of sandstorm. The problem is that I couldn't change this attached model - color of it. :) So it looks unrealistic. Why I could change it to the red (by Set Tint Color) but coulnd't to the dark yellow? Don't understand. :(
It's nothing interesting - it's connected with two behaviors (behaviors are activate when units is going under the wind) and at the moment "Set Tint Color" ("Ustaw Kolor") - is on RED. :) Here's screenshot:
When you tint a model you are merely altering the red, green and blue emissions. You will notice with very red stuff that lowering red makes it darker. Your model might just not have many emissions in that colour which requires you to up the HDR. A texture swap might be the right approach but I recommend sending a pic of your events for the model you want to tint. Are you tinting on actor creation?
It's nothing interesting - it's connected with two behaviors (behaviors are activate when units is going under the wind) and at the moment "Set Tint Color" ("Ustaw Kolor") - is on RED. :) Here's screenshot:
The question is quite simple but I have with this huge problem. I've got an model of an animation, but I want to change its color. Is there any option to do that in addition to "set color" in actor's events (which giving me only possibility to change it to the red - don't know why it's stay the same when I want other colors... :/ )
Help, please. :)
dont know if this this is what you want but just use "set Tint Color". HDR-Multiplier defines how intense the actor is "glowing". see picture^^
Well, the problem is that this is not working for my animations (could only be red... don't know why - the others doesn't fuctions). :) And I'm looking for other ways to change it. :/ Thanks anyway. :)
so if your actor does an animation its color changes back to normal? sry if i dont understand your problem ;)
@P20707jP3: Go
Certanly. To the green. :D Look here - on the units:
http://oi43.tinypic.com/f0vut.jpg
They're look stinky. Not like in the sand storm.
lolz
so, what do you want to be green?
i'm sry that i dont understand your problem but im tired^^
No no. I want this foggy around units to be in SAND color, NOT green. :) And changing it by "Set Tint Color" do not works (only could change to... red. :D - this works)
i think there is a ingame-mechanic that creates a sand-actor on a unit if the unit is in a sand-storm. and this automatically gains the color of the unit, so its not an animation of it
dont know sry
@P20707jP3: Go
No no. :) You didn't understand. :) This all is works of mine. I attach this model (model from SC2 last episode with xel'naga artifact) to the units when they're running "under the wind" of sandstorm. The problem is that I couldn't change this attached model - color of it. :) So it looks unrealistic. Why I could change it to the red (by Set Tint Color) but coulnd't to the dark yellow? Don't understand. :(
:O sry ;) cant you take a dark yellow and use then use "set tint color"?
well, im afk now. good luck!^^
True, what are your events for the attached model like (send pic)?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It's nothing interesting - it's connected with two behaviors (behaviors are activate when units is going under the wind) and at the moment "Set Tint Color" ("Ustaw Kolor") - is on RED. :) Here's screenshot:
http://oi44.tinypic.com/biseuv.jpg
@P20707jP3: Go
I'm using it... but it doesn't work. :( It's always green. Only RED color works. :D :D Don't know why.
When you tint a model you are merely altering the red, green and blue emissions. You will notice with very red stuff that lowering red makes it darker. Your model might just not have many emissions in that colour which requires you to up the HDR. A texture swap might be the right approach but I recommend sending a pic of your events for the model you want to tint. Are you tinting on actor creation?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I pasted it for you upper:
"@DrSuperEvil: Go
It's nothing interesting - it's connected with two behaviors (behaviors are activate when units is going under the wind) and at the moment "Set Tint Color" ("Ustaw Kolor") - is on RED. :) Here's screenshot:
http://oi44.tinypic.com/biseuv.jpg"
. :) Yes, I'm tinting on actor creation. :)
So has increasing the HDR helped?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg